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Old Sep 23, 2006, 01:39 AM // 01:39   #341
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Sure, but the preorder one not only looks cool but comes with an Enchanting mod
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Old Oct 01, 2006, 11:32 PM // 23:32   #342
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nvm...anyways, doesnt your build take terribly long with the smites killing one at a time with IW lambada?

Last edited by krypt1200; Oct 02, 2006 at 12:25 AM // 00:25..
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Old Oct 02, 2006, 05:49 AM // 05:49   #343
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Yes Krypt, my build does take quite awhile, with a scythe the speed is drastically increased.

The advantages are the build is cheap to set up, easy to learn, and can thus provide some fun for mesmer primaries.
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Old Oct 02, 2006, 09:33 AM // 09:33   #344
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Would a Mo/Me using these skills and not being a 55hp be able to perform this build.

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Old Oct 02, 2006, 11:37 AM // 11:37   #345
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Do you mean a Mo/Me with not 55 as in spirit bonder? Since I posted a spirit bond build on the front page, I don't see why not. It would just be slower. For the other builds, it depends on the area...
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Old Oct 02, 2006, 08:13 PM // 20:13   #346
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Quote:
Yes Krypt, my build does take quite awhile, with a scythe the speed is drastically increased.
Don't you mean decreased? Or is using a sword or axe with 20% enchant mod faster somehow?
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Old Oct 02, 2006, 10:58 PM // 22:58   #347
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Quote:
Originally Posted by Doom Runehammer
Don't you mean decreased? Or is using a sword or axe with 20% enchant mod faster somehow?
speed is increased, run time is decreased
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Old Oct 02, 2006, 11:06 PM // 23:06   #348
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Ah, thx for clearing that one up I gotta start paying more attention in grammar....
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Old Oct 02, 2006, 11:13 PM // 23:13   #349
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On guildwiki, is a mesmer/monk uw farming build, that not only uses iw but uses conjure nightmare or something that gives -8 degen, would this build be slightly faster?

Only drawback to that is being based on spirit bond, the graspings ALWAYS seem to be a problem.
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Old Oct 03, 2006, 06:54 AM // 06:54   #350
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Without doubt an additional hex would do additional damage and make the run faster. With 5AL (assuming you have that armor) and SV to stop flurry as much as possible, grasps wouldn't be a threat.

The ele-res slot is a bit of a variable if you can work without it.
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Old Oct 03, 2006, 10:21 PM // 22:21   #351
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would double echo or just 1 echo empathy do more dmg then IW?
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Old Oct 04, 2006, 08:20 AM // 08:20   #352
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The problem with empathy is you're not going to as effectively be able to fight smites that use smite hex, or the caster mobs that heal with aura of restoration.

It's a viable skill if you're only facing aatxes, but also requires another stat line.
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Old Nov 16, 2006, 03:49 PM // 15:49   #353
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So which one of the builds is now obsolete? Does the 1st one still work? You said that this build is not applicable to some extant after the 1st build and before the 2nd build, so im not sure which one works.
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Old Nov 16, 2006, 05:01 PM // 17:01   #354
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Well, I managed to do this :





Just replaced Mending by SB to use scythes. Actually you won't keep up SB all the time, just cast it when your health is getting low. No screen for the Smites at the moment
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Old Nov 16, 2006, 10:18 PM // 22:18   #355
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so i suppose they both work? Im not sure about this but i dont think you need a max weapons since IW deals a set amount of damage anyway, as long as you have a enchantment increase mod you should be good?
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Old Dec 24, 2006, 11:27 PM // 23:27   #356
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So you can still do it with a scythe and healing breeze instead of spirit bond?
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Old Jan 20, 2007, 01:55 AM // 01:55   #357
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i don't think the update would affect this too much. The enemies should have 0 energy by the time AV or SV ends right? and by the time u cast it again they have maybe 8 energy and cast maybe one skill. Its maybe one step backwards but seems okay.
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Old Jan 20, 2007, 02:49 AM // 02:49   #358
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I see you're using spirit bond, is it still usable after the nerf where it only lasts for 10 hits?
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Old Jan 20, 2007, 04:45 AM // 04:45   #359
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havent tested the AV and SV nerf yet because we havent had favor but i think that it should still work you will most likely just have to cast the spell twice as much which will become a pain in the ass but it SHOULD work.
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Old Jan 20, 2007, 06:54 AM // 06:54   #360
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A much bigger problem with the changes is that rend enchantments now casts in 1 second.
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